← All work

Game Audio · FMOD · Unity

Horror Prison Unity

A film mix has one timeline. A game has as many as the player invents. For my MSc final major project I built a horror prison where the ambience answers to where you are and what you have done — original assets, parameter-driven ambience and spatial behaviours authored in FMOD, then implemented in Unity. Foley was recorded from scratch and the room captures were made with a Rode ambisonic microphone. It placed in the top three of my cohort; the walkthrough breaks down both the sound design and the integration.

Made for
MSc Audio Engineering final major project
Time on it
2 months
Delivered
August 7, 2024
Discipline
Game Soundscape Design
← Previous Warhammer 40KCocktail 2Next →