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Sound Design

Warhammer 40K

Dense action is the hardest thing to mix — every element wants to be the loudest. I redesigned a Warhammer 40K cinematic to find where that ceiling actually sits, layering weapon blasts, mechanical movement and environmental cues until the animation's dark scale held without a single story beat going missing. The craft here was subtraction. Self-directed, and built specifically to test sound editing and mixing under load.

Made for
Self-directed portfolio study
Time on it
3 weeks
Delivered
April 3, 2025
Discipline
Sound Design, Binaural Mix
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