Sound Design
Warhammer 40K
Dense action is the hardest thing to mix — every element wants to be the loudest. I redesigned a Warhammer 40K cinematic to find where that ceiling actually sits, layering weapon blasts, mechanical movement and environmental cues until the animation's dark scale held without a single story beat going missing. The craft here was subtraction. Self-directed, and built specifically to test sound editing and mixing under load.
- Made for
- Self-directed portfolio study
- Time on it
- 3 weeks
- Delivered
- April 3, 2025
- Discipline
- Sound Design, Binaural Mix